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Prototyping in VR benefits from having a “tinker & experiment” mindset, as well as reading up on best practices. If you come from a 2D medium like mobile or web, learning to “think in 3D” and program for spatial environments is a skill that can take some time to build. If you don’t have any experience with either of those, a background in C# or C++ will be key. Your ability to build a prototype in VR will come from a working knowledge of a 3D engine like Unity or Unreal. Hands-on experience building VR prototypes on your own (or with a group of people) might be the most time-consuming approach, but right now it is also the fastest way for anyone in any discipline to get hired. #SAMSUNG VR JOB SIMULATOR FREE FOR FREE#There’s no need to work for anyone else for free - you can tailor your own learning experiences to the projects you want to work on. Gaining the knowledge you need to do work in VR and then demonstrating your skills with small self-driven projects is the best way to show a potential employer what you’re capable of doing. If you want to make your own VR experiences from scratch, you’ll need to know a little bit of everything below, or if you already know which role you want to have, feel free to skip down to that section. What skills you should learn depends on what area you would like to focus on. ![]() Job Simulator, a VR game from Owlchemy Labs Build your skills #SAMSUNG VR JOB SIMULATOR FREE HOW TO#Everything below is advice that I give to people who ask me how to get started in VR or AR - and even though I will be speaking more directly to the VR side of the industry because that’s where most of my experience is, everything below is also applicable to AR. I’m going to offer some insight into the kinds of skills you will need to build, how your local VR community can help you get started, and what job openings are in the field right now.
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